Hi there @funktheskunk
I haven’t did this personally. But, I think you could either import the FBX as an animation onto an existing skeletal mesh or copy and paste it from FBX onto Head Sequence in control rig.
Hi there @funktheskunk
I haven’t did this personally. But, I think you could either import the FBX as an animation onto an existing skeletal mesh or copy and paste it from FBX onto Head Sequence in control rig.