How to merge face and head animation

so I have facial animation from an audio file baked onto the facial control rig and exported as an FBX file. I want to reimport this onto head animation once I create it with Live Link. How do I do this?

Hi there @funktheskunk

I haven’t did this personally. But, I think you could either import the FBX as an animation onto an existing skeletal mesh or copy and paste it from FBX onto Head Sequence in control rig.