How to Merge different Boxes into One without Overlapping?

Hello,

Is there a faster method to Merge different Boxes into One without Overlapping? With a single button would be amazing! :smiley:

I have some weird formats in my project because are Favelas, and favelas are really hand made, so must be off and with nothing “square”.

For exemple in this roof, if I select all of them and Merge, they will become one single Dynamic Mesh.

They will merge but will keep overlapping as you can see the texturing a big mess.

Is there a way to Merge them as they are now a single object without that weird overlapping?

The only way I figured out is convert this to Static Mesh, add a new Box also as Static Mesh, all over this roof, and go to Boolean with both selected and exec the Intersection.

Then I have the new part and only need to adjust the height.

Works, but I believe have a faster/simpler way not? Anyone?

I’m using Unreal Engine 5.3 by the way.

Cheers