How to merge actors/static meshes via blueprint?

Do you guys know how to merge actors/static meshes via blueprint? I have a modular building that has many meshes and I want to merge all of the meshes via blueprint if possible for better performance. I want to create a custom event that does the merging by clicking a button.

There already is two custom events for this ( assuming you mean you want to do it in the editor ).

  1. Select all the meshes, right click and choose ‘Merge actors’

  2. Select all the meshes, then choose ‘Blueprints…’ from the toolbar and click ‘convert selected components to blueprint class’

:slight_smile:

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I know, but the thing is I don’t want to do it manually, I want to automate that process by just clicking a button that invokes a blueprint function that does that process. I would like to know how to automate the whole process in blueprint. Are there nodes inside blueprint that do the selecting and merging process ?

Hmm, I think not. You’ll have to get into C++ if you want to do that… ( not my area ).