Do you guys know how to merge actors/static meshes via blueprint? I have a modular building that has many meshes and I want to merge all of the meshes via blueprint if possible for better performance. I want to create a custom event that does the merging by clicking a button.
There already is two custom events for this ( assuming you mean you want to do it in the editor ).
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Select all the meshes, right click and choose ‘Merge actors’
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Select all the meshes, then choose ‘Blueprints…’ from the toolbar and click ‘convert selected components to blueprint class’
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I know, but the thing is I don’t want to do it manually, I want to automate that process by just clicking a button that invokes a blueprint function that does that process. I would like to know how to automate the whole process in blueprint. Are there nodes inside blueprint that do the selecting and merging process ?
Hmm, I think not. You’ll have to get into C++ if you want to do that… ( not my area ).