sorry for the stupid question, I’m a total newbie in unreal engine
I have an fbx model of a gun, after importing and creating skeletal mesh I got several skeletal meshes(gun, barrel, magazine, slide and etc.) I want to merge all of them into one (Physic asset, skeleton, and a skeletal mesh).
why merge? just draw all asset (skeletal mesh) and, drop a editor. so, you can see gun mesh.
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easiest way to do this is merge the mesh into one in your modeling software (blender), then import it with the skeleton.
The skeleton won’t be one, it will be seperate and you have to designate it as the skeleton when you double click the mesh in unreal and set skeleton.
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