Hi everyone,
its my first time on unreal. I’m currently working on a project where I need to read data from .IES files (photometric light files) directly via Blueprints.
The Goal: I would like to access the text content or the specific parameters within the .IES file at runtime to drive certain logic in my Light Fixture Blueprints.
The Problem: While I can easily assign an IES texture to a Light Component, I can’t find a native way to “open” and read the raw data of the file using standard Blueprint nodes. I’ve tried looking into the Blueprint File Utilities plugin, but I’m struggling with the parsing part.
Is there a way to load the .IES file as a string without using custom C++?
Are there any specific plugins (free or marketplace) that you recommend for handling photometric data in BP?
Thanks in advance!