I’m trying to put a texture onto a landscape that has no tiling - same way you’d put a texture on a character model for instance. It should fill the 0-1 space.
I am trying to use landscape layer coordinates but having a hard time. How do I determine the correct scale? My terrain is 4033, but when I input 4033 it looks a little off. And the big problem is that the texture is not aligned, and the Mapping Panning values seem random. I have put many values in there but cannot figure out what it is actually doing because the results seem random.
For instance, I got one axis to align with a Mapping Panning U value of 0.41. Why? The problem is, that took an hour because I have to enter values on at a time, recompile the shader, and that can take up to a minute.
I must be doing something wrong, this cannot be the normal way to map a texture to a landscapes 0-1 space.
Any advice is apprecaited.