How to Map Remote Controller in 5.3

How can I enable my Radiomaster TX12 remote controller, in my project?
I have followed several YT tutorials with no success, and even purchased the asset ‘Simple Controller’ from the marketplace, but have no clue how to use it. Any help is appreciated!

2 Likes

I am also interested in this. I would like to connect a radiomaster pocket. It is not readily available how i should do this. Tryp FPV does it, i think, and it is made with unreal engine, but im not sure how they did that.

1 Like

This is also a very interesting topic for me, did you manage to find anything?

I managed to add support for Radiomaster controller using RawInput plugin. This plugin allows to add custom input devices. See: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Input/RawInput/

  1. Figure out vendor ID and a product ID in Windows Device Manager (ref the tutorial above)
    image

  2. Enable plugin in your project and configure your controller
    Note, I found out that for Radiomaster Pocket throttle axis is located at index 5, Yaw - 6, Pitch, Roll - 7 and 8 (order may be slightly different)

  3. Map raw inputs to yours in Inputs settings

Please note that the above tutorial is pretty clear and the only caveat is that for Radiomaster Pocket (in my case) the sticks inputs start at index 5 (not 1) which required some time of debugging

2 Likes

it also works for me, thank you very much