I am brand spankin’ new to this. I am a sound designer learning to implement my sounds for a project in Unreal and I’m learning a lot very quickly - but now I’m stuck.
We have an Input Action for shooting and a corresponding Sound Cue. We’ll call this “At The Hip”
We also have an Input Action for “aiming down sights” that needs to be held (with a short sound indicating the weapon is being held at face level)
but now I want to have a different Sound Cue for my Input Action for shooting while the “aiming down sights” Input Action is being held.
Same goes my footsteps. I have sounds for regular movement but I want to have a different Sound Cue for when my character is walking while holding the “aiming down sights” Input Action.
I’ve tried searching and watching videos but I haven’t been able to find this on my own - it seems like a common thing with many implementations so I figured this would be the easiest way to get my answer. Thanks folks!