How to map a different Sound Cue to an Input Action while another Input Action is being held?

I am brand spankin’ new to this. I am a sound designer learning to implement my sounds for a project in Unreal and I’m learning a lot very quickly - but now I’m stuck.

We have an Input Action for shooting and a corresponding Sound Cue. We’ll call this “At The Hip”

We also have an Input Action for “aiming down sights” that needs to be held (with a short sound indicating the weapon is being held at face level)

but now I want to have a different Sound Cue for my Input Action for shooting while the “aiming down sights” Input Action is being held.

Same goes my footsteps. I have sounds for regular movement but I want to have a different Sound Cue for when my character is walking while holding the “aiming down sights” Input Action.

I’ve tried searching and watching videos but I haven’t been able to find this on my own - it seems like a common thing with many implementations so I figured this would be the easiest way to get my answer. Thanks folks!

Ah, my resolve is strong!

I searched my Content Drawer and I duplicated my Action Item for shooting. I gave it a new name like AI_LightAttack_AIM - this will be an identical Action Item with a different name. I then added this IA to my Mappings (IMC_Combat) and, under Triggers, added a Chorded Action which I mapped to my “Aim Down Sights” Input Action.

So I have one Sound Cue for when I’m shooting normally and a different Sound Cue for when I’m shooting and holding down the “aim” button. Next is to do this for my footsteps - hope this helps someone!