Hi, I’m working on a project where our player character can push a block. While the character is pushing this block, their character mesh is locked along one axis and faces the block, but this causes some problems with the camera when the player stops pushing and does not have the camera facing the same direction as the model. Is there a way to manually reset this?
Any feedback would be greatly appreciated, thank you!
Hey! How are you locking the mesh when pushing the block?
You could possibly achieve the desired outcome by setting “Orient Rotation To Movement” in the character movement component to false and then adjusting your movement input to use the actor forward / right vectors instead of the control rotation.