How to manipulate the individuals meshes from a Geometry Collection ?

How to manipulate the individuals meshes from a Geometry Collection ?

I’m trying to make a 3D puzzle.

I need to slice the static mesh in puzzle pieces.

So far as i didn’t find how to do i thought it might be possible to use the fracture figure: apply a fracture and use the meshes inside the GeometryCollection.

But i didn’t find out how to do this.

Is it possible ? do you know a better way to do what i want ?

Hey there @cyrilpr! Welcome back to the community! I’d recommend against using geometry collections unless you’re handling your own fracture types. Specifically for slicing meshes then manipulating I’d recommend procedural meshing. Tutorial below:

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