I am using State Tree in my project. I am using State Tree as a Script to hang on actor , component or blueprint, then i find that it is hard to find what i need to preload before run state tree. Also i find that I can find out the param in State Tree’s InstancedPropertyBag and thought FProperty, but it cost a lot, i cant use it in runtime and it cant find out what using in State Tree Task or condition nodes。 It’s there any better way?