Totally new to UE4 so trying to get some very basic stuff figured out
Im currently trying to create a mob spawn volume to manage entities and keep a level functional.
I have a BP_Mob this is just a Simple physics box atm.
I have a BP_Spawner which creates a BP_Mob on gamestart (nothing fancy yet just spawning at spawn location)
Just a few questions
What would be the correct way for BP_Spawner to check if its mob instance still exists. (store and check a reference to BP_Mob instance?)
What would be the best method to have BP_Spawner replace a destroyed BP_Mob after set delay from death. (BP_Mob tells BP_spawn of death)