How to manage multiple cutscenes on a level

So, I wanted to know if there is a way to recognize players progress on level and load game according to it. I have successfully made a good save game system, but There are multiple cutscenes-- one triggers on start of the level, second starts on overlapping a trigger box.
How do I make a record like - whether the player has completed only one cutscene and not the second one, whether the player has completed one sequence and spawned to go to the next.

Thanks in Advance

Hey @Frigon_Tech!

What I’ve had good luck with in the past is having a Struct of bools called “cutscenes” and giving each cutscene its own bool in that struct. You’ll need to make sure to set that struct in your Save Game.

You’ll set each bool to “True” when its respective cutscene has been played, and when you need to check anything just call on that struct and pull the bools you want. :slight_smile: Then it’s a simple branch node with an AND, OR, or XAND check!

Thanks I’ll try that!

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Thanks It Worked