Hello,
I want to make a character who can walk with and without a torch. I use a animation blueprint child for him to share his parent animation to other characters.
In the parent blueprint, I added this for the walk state:
In the child blueprint I overrided this:
The problem is that even though the boolean “isUsingLight” is switched, the animation stills on the light blendspace (walk with torch).
On the documentation I just saw that only the sequence player overrides are supported:
Animation Blueprint Override in Unreal Engine | Unreal Engine 5.0 Documentation
So is it an alternative by keeping this parent/child blueprint to make the two blenspaces works?
Thank you in advance