Hello everyone! I just finished reading the docs on Google website about In-app Billing API. My Games have more than 5 consumable items. Players shall be available to buy it repeatedly. Shall I config this in Blueprint too or only in Google Play Console?
- Call the getBuyIntent method to launch a purchase flow.
- Inspect the returned Bundle from Google Play to determine whether the purchase completed successfully.
- If the purchase was successful, consume the purchase by calling the consumePurchase method.
- Inspect the response code from Google Play to determine whether the consumption completed successfully.
- If the consumption was successful, provision the product in your application.
This is written on Google Android developer. Are commands mentioned above supported in Blueprint?