I’m member of relatively small dev team. We have a lot of assets and the problem is - we keep redoing them accidentally. We keep forgetting what’s already modelled and we keep redoing meshes and textures and sound effects. It’s not only waste of time but also results in unpleasant situations when we need to choose between the same asset made by 2 team members. Currently we keep assets in git repo just in directories but there’s just so many directories and all maps contain universal elements which could be reused - except they’re not because we keep forgetting such item has already been made for different map.
How to successfully organize assets library to make content tracking easy?