How to make your texture scale properly

Hey guys!

I made a post earlier about learning how to texture things within quixel mixer. Im getting an understanding of it, however i find my texture isnt 1:1 with my geometry piece within unreal. I tried to add a scalar parameter to make it fit. But the quality of the texture diminishes the more i scale it up. Is there anyway i can bring that geometry piece into quixel, texture it and bring it back into unreal? Or is there another way i can do this efficiently?

I know nothing about Quixel, but you will need to fix the texture in Quixel, and then import into UE.

Going back and forth will just be too much of a hassle.

If you want some more info, can you paste an example texture here, with your material?