How to make your game less intensive

I was hoping to learn on how to make a scene less intensive.
For my case, I’m just creating a driving scene for fun and since you cant see behind the car, I was wondering if you could make the world disappear where you dont see it to conserve and make the scene less cpu and gpu intensive.
If there are any other ways, I’d be pleased to know it.

Thanks a lot.

There are several ways :slight_smile:

  1. decrease the quality settings Scalability | Unreal Engine Documentation
  2. plan your map carefully -> add hills and meshes that block the view of the player. Because then you can hide stuff behind that mesh with a culling volume
  3. use LOD’s
  4. use low poly meshes e.g a tree with around 2500 tris looks good + has a good performance