First of all, sorry if the title is not very clear. I’m creating a first-person shooter from the third-person BP template and I would like to achieve something like this:
See how the weapon shakes as the character walk while the camera don’t?
In my case, when I go forward, for example, the camera follows the character movement, giving the impression that the weapon is static.
How would you approach this?
Note: My character uses a spring arm to delay the camera rotation, so it can turn smoothly.