How to make VR character move without user input

Hi I’m a student that is new to Unreal. For a project I was tasked to make a VR character move forward, turn and continue moving in the new direction without any user movement input.

How would I start to go about this? Would I do it like a cutscene/transition?

Question is not complete.
What is your intent ? Do you want to create a some kind weird mechanic or a cutscene ?

If it is a mechanic,

  • Add timeline.
  • Set its properties.
  • Create custom event in character blueprint
  • Your event > Timeline’s Play Input > Add World Location Offset > Attach timeline’s float output to offset’s vector3D (right click to that input and split to access vector components and put x or y or z)
  • Call that event from anywhere when you want to start your movement
  • If you want to move your player on multiple axis, you can use Vector output for timeline rather than float.

If it is a cutscene, look at sequencer.