Hi I’m a student that is new to Unreal. For a project I was tasked to make a VR character move forward, turn and continue moving in the new direction without any user movement input.
How would I start to go about this? Would I do it like a cutscene/transition?
Question is not complete.
What is your intent ? Do you want to create a some kind weird mechanic or a cutscene ?
If it is a mechanic,
Add timeline.
Set its properties.
Create custom event in character blueprint
Your event > Timeline’s Play Input > Add World Location Offset > Attach timeline’s float output to offset’s vector3D (right click to that input and split to access vector components and put x or y or z)
Call that event from anywhere when you want to start your movement
If you want to move your player on multiple axis, you can use Vector output for timeline rather than float.