How to make use of the Proximity Sensor in Blueprints?

Yeah, the good old days :frowning: … It’d be really nice if someone would spread their knowledge about the proximity sensor. I think it’s crazy that there wouldn’t be some blueprint node for a hardware feature as simple as this. This is absolutely essential to my project as it will be demoed in public all day every day and I can’t be there to restart the experience every 2 minutes. Come on Unreal Devs, throw me a bone here!