How to make use of the Proximity Sensor in Blueprints?

Very very late update but I found another way to get the state of the HMD. “GetVrfocus state” unfortunately didn’t work for me in UE 4.24.

I found the Node “Get HMDWorn State” which returns an enumeration that you can use to check if its being worn or not.

I hope this helps some people who are still looking for an answer :slight_smile:

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