How to make use of the Proximity Sensor in Blueprints?

Hi all!

Thanks for this thread! I have also tried to find an answer to this. I actually posted a question similar here:

So is this working for you guys?
In UE4 v.4.14 I found the similar node “HMD Removed From Head Delegate” and vice verse. But I haven’t been able to get it to work. The only thing that happens when proximity sense no head is turning Oculus and monitor into black. My ideá was to have the monitor to i.e. add a 2D widget to screen when that happens.
Do you think “IsHMDEnabled” could work?

Thank you guys!