How to make UFO Physics Content Example multiplayer enabled

depending on your conditions how the result game should look like (how much clients for example) this should be ok. remember, you can set the tick interval in the actor and what I usally do - on begin play I create a few timers which tick not every frame like every 0.5 sec, every sec, and so on - in this events you can adjust positions or rotations with some interpolation that this “milestones” are not too frequent but keep the client on track with the server without drifting too much out of sync (you could also check how far they are out of sync and after a certain value force them to sync). I’m just curious about your camera events - I don’t think this should be something network related but a client only management thing - but maybe you have a usecase for that :wink: