how to make UEFN height counter on Only Up map?
Hello Dziedzic, Welcome to the Forums.
Take a look at this community tutorial.
Thanks!
Youâre welcome, be sure to watch this follow-up tutorial too. (Released yesterday)
Love the video help! thank you. just wondering if there is a way to âzeroâ the counter at my start point? as my platform starts at 36ish M, so thats what the counter says. is there any way to make my starting point zero with your code? thanks in advance
Hi Yeet Burger,
Jump to 1:40 in the âfollow-upâ video that I linked.
if (RoundedDistance := Floor[DistanceVerticalMeters] - 36):
Oh man⌠your amazing!! thank you so much for this. You are a very talented person and appreciate the vids and help! This probably isnt the best place to ask, but i feel your a good person to ask⌠would it be possible to customize a car to âdriftâ in uefn? i would assume some custom details for car traction etc would need to be made, for example once you get over a speed it starts to drift. im just starting my research in to this and thought id ask
Cheers mate!
Thank you for the compliment, but Iâll need to credit PiEqualsThree (The video creator) with the talent.
Your question about cars would be considered âoff topicâ, so normally youâd want to create a new topic for a different question.
But the simple answer is that there is currently no way to change specific power/traction/friction values on the vehicles.
Completely understand. thanks!