I’m trying to set the resolution extra low but still have it run full-screen. Can UE5 do this? (Going for a retro appearance.)
The way that is looks for a moment, when it’s set to low res and it comes up windowed-- the way it looks for about a half-second when it first goes fullscreen, before it increases the resolution-- that’s what I’m aiming for.
Is there, for instance, a way to override that adjustment (so that it stays pixelated) via blueprint or code?