So I have an actor parent blueprint with a child… within this is an exposed variable which is basically an integer labeling order of the child (1,2 3 etc) I place these child’s in the world duplicating as I go, place in a specific order within the world. My coding works great as it is very important these child’s are in the right place and order for it to work.
However if I exit unreal engine and reload my project… all my child actors are still in the world all in the right place… but no longer in the specific order I originally placed them… It’s like the engine doesn’t remember the order in which I placed these actors when it has loaded up my project again… (3,1,2) instead of (1,2,3) how do I avoid this and tell the engine to just remember the order in which I’ve duplicated my child’s within the world.
Any help would be greatly appreciated,