How to make two skeletal meshes react to each other's collisions?

Hello. I have two skeletal meshes: character and hair. I’m trying to simulate hair’s physics using “spring controller” in animation blueprint. But when I’m trying to use it - simulated hairs passing through character’s head. I have collision of character’s head in physics asset and created collision for hair strand, but getting the same result:



Am I forgot to enable/disable something?