How to make two physics bodies not collide with eachother

First you need to create custom object channel in project settings: Collision | Unreal Engine Documentation

Than you need to go to your object details - collision and set object type to your new channel. Set to ignore for every object channel that this object should ignore and go to other object details and make the same.

This blog post should give more details under TRACE CHANNELS AND OBJECT CHANNELS: Collision Filtering - Unreal Engine

Hello Everybody,

I have a rather simple question. I have two objects which I want to physically interact with the other objects in the scene, but not with each other.

How would I setup the Collision to allow this?

Thank you for your time,


Thanks for the answer @Footman. I finally learned how to use custom object channels.