How to make triggering player take damage on exiting vehicle?

I currently have it set this way:

damage volumes are disabled on game start (global)

when a player enters vehicle: disabled again

when player exits vehicle: enabled ( to force them back in the vehicle)

this is currently affecting all players on a team. however, my intention is to have this affect the triggering payer.

how would i do this with verse?

You can’t enable a damage volume per player, so I’d suggest trying to damage the player direct from code or using a health powerup device

You could also set the volume to only affect a class and switch the player to that class when they leave a vehicle?