How to make triggerbox disable after toggle vis

Hi there UE Community,

Im working on a small game level for university and am running into a small issue.

For context, I have some security camera props around my level and when the player disables the power, the light beams disable, giving the sense that the power/cameras have been shut off. However the light beams (which are just simple cones) double as a trigger box with an objective node and console command node connected to them which essentially reveals a “You Lost” dialogue and text aswell as restarting the level.

All works except one thing, When the cameras and light beam are disabled (using toggle visibility) you still get the dialogue and text when passing through the area where the light beams would be.

Is there something I need to change with this to achieve what I am looking for?

here are some of my blueprints if it is any help


After setting vis, try adding a SetCollisionEnabled node with the type set to no collison and plug all the refs into that too?

Thank you very much! that did in fact work!