Can anyone teach me how to create a trigger that can be activate only when an animation finished play?
I have trigger “A”. Trigger A activate an animation of people walking.
Trigger “B” will activate another animation. But trigger "B’ can only be activate when animation from trigger “A” finish play. How to do that?
For example…
Create a bool variable in your character blueprint like bIsWalkingAnimationPlaying set it default false.
If Character enters in A trigger you play the animation and set this variable to “true”
If Animation reach notify, you can set this bool to false again in your animation blueprint.
B trigger should check that bool if true dont play animation if false play animation.