I make root motion for my character but I can’t figure out how to make animation transitions correctly. If I can make walking, running or jumping state variables, then how to properly program transition animations between these states?
Hey @YuriyEmpty!
For your idle/walking/running, the most intuitive way to transition between those would most likely be an animation blendspace coupled with a normal transition into a jump. Check out this non Epic affiliated video on those as well as an additional non Epic video on setting up the animation blueprint to transition between those states:
How To Make An Animation Blueprint In Unreal Engine 5 | How To Animate A Character - UE5 Tutorial
I hope the above solution works for you!