how to make tracker restart count after target is reached ?

Hi guys newbe here, I don’t know Verse yet I have just begun looking at it, I’ve been build a map for several weeks now, glad to say I’m almost finished have been testing and I’m very happy with it. However I’ve been trying to figure out how to get a tracker to restart count after its reached its target for stat being tracked.

example : tracker stat to track eliminations, target 10 eliminations, tracker set to enable teleporter.
Player achieves 10 eliminations enables teleporter A> player enters teleporteA is teleported to teleporterB > teleporteB disables taleporterA on player teleported.

After this tracker stops counting. I’m trying to have tracker start counting again from cero and when target is reached once more enable teleporterA or maybe another teleporter instead.
Any help would be greatly appreciated or if anyone can point me in the right direction to where I can find the info I’m looking for.
Thanks in Advance, hope everyone having an awesome Day !!
Gzman

Hi @Gzman96

Sounds like a cool mechanic!
Here is one thing you can consider to reset the tracker.
There should be an option to reset progress when receiving from. What this does is resets the progress for the triggering player ( and/or any players sharing progress) when the device received a signal.

View more about the device here

Hope this helps!

2 Likes

:heart: Yo Dragon !! follower :raised_hand: your awesome thank you, was on my way to pass out, but saw your comment and had to correct the setting before hitting the sack.

Reset Progress > teleporterB > on teleported

Same teleporter that closes teleporterA sends to Tracker Reset Progress on teleported. Also found out that had to change:
When target is reach> complete tracker to when target is reach> do nothing

Thank you so much really appreciate you.
Gzman

1 Like

no problem, glad to help! :+1: