I was trying to set up a dodge dash type movement and found that updating the location over a timeline got the feel that I wanted. However, I was trying to have the timeline be the length of the anim montage so that the anim montage will end right at the end of the timeline. Currently I was using the SetTimelineLength and SetPlayRate node and it feels about right but I wanted to see if this is how making the timeline length being equal to the anim montage length would be handled or if there was a better way.
Thanks for the reply. I was trying to see if I could achieve the desired effect without a tick event. I will keep this in mind in case I need to make a change later on. I probably would have tried using root motion for the dashing action but I don’t have a dash animation to use for currently so I’m using an edited run startup animation. I have also tried using the launch character node but the speed that the player was moving was too fast for what I wanted.
Thanks but I’m not sure how this would help have the time line length match with the anim montage length. Would I not just set the timeline length to be equal the anim montage length like I have in my example?