I want to push object using timeline animation as pushing force, how to make it possible? In my case object goes from A to B and just stops. I want it not stop when it comes to B, but fly in direction where it was moved
What you’ve described is just this:
Here the TL plays for 1s and then the balls rolls on its own. Untick Enable Gravity as needed.
You may need to provide details if that’s not it.
Not really what I expected (i apply it for door on hinges), but it works, thank you
And if you want to move it from A to B and then give it a push, you could Set Physics Linear Velocity after the TL has finished. Or Add Impulse.