Exactly! So my question is then, using your example, how do I splatter mud in different places across both houses within a single material? I could just place unique decals on each to break up the tiling, but that’s not what I’m looking for.
I looked at the M_Ground_Gravel material but that only seems to work if applied to a single, large area. If I place it on a repeating mesh, the tiling is just as apparent as with any material.