Can anyone share best practices for getting the most out of your modular meshes with respect to avoiding obvious repeating patterns? I’m relatively new to modular meshes and I’m noticing that when I place the same mesh next to itself, the diffuse texture looks fine but the normal and spec maps are too obviously patterned and ruin the effect. Specifically, I’m talking about scratches and destruction in wall and floor panels that should come from wear & tear and shouldn’t be *exactly *the same for each panel. However, I also don’t want to create a unique material and/or mesh for each instance, for obvious performance reasons.
What I’m wondering is if there is a way to create just a single material that I can apply to a single modular/tiling mesh that can support multiple normal or specular map inputs?
Maybe I’m missing something obvious so other suggestions are completely welcome.