Thanks for the reply, I will research how this Play Animation with Finsished event works in my loop.
As for the Get Actor of Class not to use per tick, I’m think on using Event Dispatcher to notify UI do animation, since my UI Animation is triggered when value changes from BP in the scene, the event track trigger seems not what I’m looking for. Or am I read it wrong ?
I basically calls a dispatcher in the certain phase at the BP I need to reference, and reference it here in the UI Blueprint, If I’m not mistaken, it should works as :
Construct UI > Get BP in the scene ( only once ) > trigger Call ( in my case is array adds new item ) > Do Animation Event that reference from the BP I got previous.