I’m trying to make a minimap of bullets in a fps, but not with a ui widget, because most of the minimap need to be transparent, becauseit takes up the whole screen and I only want to see the bullets.
I assume that I need the 2d vector of the bullet to the player, then I have an object in the center of my screen as the player on the minimap, then spawn in objects to represent the bullets, but that math to make the objects to move in a 2d vector from the bullets out in the world I can’t figure out.
what it could look like