How to make the VR Pawn walk in an imported object?

I have imported an object into Unreal Engine. Its a surface of the moon.
I created a VR Pawn item and put it over the object. Now how do I implement locomotion on it?

Hi Vandana,

If you’re wanting teleport locomotion, the VR Pawn in the VR Template has this set up. (It might be easier to import your moon surface mesh into a VR Template than trying to migrate the pawn.) Just be sure there is a ‘nav mesh volume’ that encompasses your locomotion surface.

Alternatively, there are many community youtube videos that have other implementations. (Look for 5.1+ videos that use the new Enhanced Input system)

Welcome to the Forums.