I am learning the voice feature of UE4.Now I want to create a sound cue that can spread to me with a little delay.(That means if the sound cue is far away from me,than I will hear the sound later.We know the sound is spread by wave,and the wave has its speed.For example when it is rain heavily,we will see the thunder,and hear the voice of thunder later)
So…Did UE4 provide any solution to my problem?
Thanks please