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How to make the static mesh mirror along the X Axis?

How to make the static mesh mirror along the X Axis?

like this
ecf16de27f16dffb2020897261856c84360b9989.jpeg

Thanks for your help!

Try negative values, where it says “scale”(transformation Details panel, after placing in the level, leftclick on asset(placed)) 1,1,1, choose your axis and set a x-1.
:slight_smile:

it’s a good method! Thanks for your help,Luftbauch!

on that boxy door it wont matter much, but take care of the collision. it has to be changed also