How to make the static mesh mirror along the X Axis?
like this
Thanks for your help!
Try negative values, where it says “scale”(transformation Details panel, after placing in the level, leftclick on asset(placed)) 1,1,1, choose your axis and set a x-1.
it’s a good method! Thanks for your help,Luftbauch!
on that boxy door it wont matter much, but take care of the collision. it has to be changed also
Thanks! This helped me.