so I am trying to force the player rotation when he triggers the box but I want it to be seamless so the player doesn’t notice it
the code I use :
so I am trying to force the player rotation when he triggers the box but I want it to be seamless so the player doesn’t notice it
the code I use :
You are setting it correctly, actually. It’s because the character movement has to accelerate in the opposite direction, that it looks lumpy.
I can’t recall how I got around this, maybe the teleport node does it?
search for the official example content project, I recall it had some blueprints where it takes the control of the player then gives it back
this one here