how to make the rotation seamless

so I am trying to force the player rotation when he triggers the box but I want it to be seamless so the player doesn’t notice it

the code I use :

You are setting it correctly, actually. It’s because the character movement has to accelerate in the opposite direction, that it looks lumpy.

I can’t recall how I got around this, maybe the teleport node does it?

image

search for the official example content project, I recall it had some blueprints where it takes the control of the player then gives it back

this one here