Hello i Hi, I want to make it so that as when the player takes the pickup, it will go up more smoothly, this is how it looks at the moment and this is the code:
https://youtu.be/pmXWbgCrL78
https://blueprintue.com/blueprint/li1m91nq/
Thanks bois !
I would not handle Ball Logic from inside the health pickup blueprint. Create a function inside the ball itself to handle it.
Then the thing that you are looking for is called Vinterp
(needs to be called on Event tick, timer or whatever until it reaches the final form)
Thanks Renkyys,
I took a shot at this the same time you did and was thinking to myself: “What would be a good way to do this WITHOUT involving a Timeline?”
Let me know if you have any questions.
On behalf of all forum-goers, I respectfully request to never be referred to as ‘bois’
I use timers which I trigger repeatedly as often as I need to make it look smooth. Then I let the timer clear itself inside the function that I was triggering repeatedly once it reaches the target. It is basically as if you put it to event tick and then just prevented it from ticking once done, but I am more used to timers since you do not always need to tick it every frame, just as often as you need to make it look smooth.
I did not want to confuse him with that though so a timeline or Event Tick might be simpler for him.