How to make the objective to open all of the doors to finish the level? or even open the doors in a specific pattern to complete the objective?
Context: i have a level with many doors and i want my player to open all of the doors that hidden in the level to win, but how can i count the open doors?
I am new to blueprints and don’t know how to do it, i spend sometime trying but with no luck
i can’t figure out how to connect the actor to the door opening action or more accurately how to count and detect when the is door open
here is the open door blueprints
I made a tutorial that covers some of your questions and also shows how to use an interface to interact with the doors and other actors. Since I put the video on YouTube, I added extra info in case someone wants to learn how to setup a door.