for my wallrunning project, the mouse needs to either not affect movement, or the player tends to auto jump off the wall , just like a solid surface
Hi man,
i think you can disable the input of “look” for the standard pawn or fps
using the node “set ignore look input”
nvm, i figured it out
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1842451-how-to-make-your-charachter-free-look-the-easy-way
thanks anyway