This is a project where I use the ALSv4 as my main base.
I’ve been testing the Range Combat Mechanics that I already had set and I’ve found a problem when I mount (Possess) the Horse (BP_Horse).
When I’m possessing my main character (ALS_AnimMan) the IA Enemies with Crossbow detect me and shoot without any problem but when I get on the horse they stop shooting at me. I feel like I must be missing something really obvious here, but I’ve been going over this for hours and I’m stumped. It seems that no matter how I set up trace responses.
In short, it seems to be an actor reference problem since when I get on the horse, I possess the Horse Character and in the code of the AI Ranged Enemies they look for the ALS_AnimMan Character Reference. The BP_Horse is a different class than my main character.
Basically, my question is How do I get my IA Crossbow Enemies to shoot me when I’m on horseback?
How can I build a correct actor reference so that my enemies attack me when I have changed from my ALS_AnimMan Actor to the Horse (BP_Horse)?