I’ve made a radar and a minimap for my game, but the radar was made following a tutorial using the HUD and Draw Rect/Texture, while the Minimap is UMG.
Is there any way if I can place my radar above the minimap? Unfortunately I haven’t been lucky to try to make a UMG version as the blueprint now is a mess due to modifications i’ve made.
Imphidel once told me about this OnPaint thing, but never managed to make it work with foreach loops.
No one? I did have some progress with UMG, but the fact that the Shooter Tutorial used the Event Receive Draw HUD, it makes the Widget to have trails when I move.
A friend managed to solve it by changing the Actor Component to create the widget, and inside the UMG, he inserted all the funcions from the tutorial on the OnPaint, I gave the extra modifications to turn it back into the original function it was before.